Tirua Test Release and Temporary Pause
Tirua’s seasonal letters novel received a test release and reading-flow fixes, then was temporarily closed to players. Its content and existing progress were retained; Fallen Gods Era remained open.
CatBallWorld Group
Stories, reading experiences and creative tools, one step at a time.
Based on release and existing development records. Related changes on the same day are grouped together.
Tirua’s seasonal letters novel received a test release and reading-flow fixes, then was temporarily closed to players. Its content and existing progress were retained; Fallen Gods Era remained open.
Added an optional divinity entry path with separate steps for assessment, obtaining a fragment and confirming absorption. Updated the service and cross-border data wording in all four privacy-policy languages.
Improved story time, appointments, consumables and turn saving, alongside mobile controls. Refreshed sharing previews in four languages so story links are easier to recognise.
New journeys gained character naming and free name rerolls, with shared achievement rules and reading-tool improvements. Survival and divinity mechanics were adjusted to keep exploration and player choices central.
Improved mobile prose, reading colours and interaction controls. Fixed returning to the original page after sign-in and retaining the session, reducing interruptions when reopening a story.
Added web app installation and illustrated mobile instructions. Installation and relaunch retain your chosen language, with a clear reconnect message when offline.
Added 45-second previews to music release pages, letting visitors hear a sample before leaving the site.
Added a photo printmaking tool with controls for inks, halftones, paper and borders, plus image export. Photo processing stays in the browser.
Rewrote the notes for two albums to clarify their themes and listening links. Refined account and story flows to improve site reliability.
Added more platform links for Algorithm Listening so visitors can choose their usual listening service.
Opened the music section and added Algorithm Listening, bringing album notes and listening links together. Reduced the wait for pages to appear and improved ambient-audio loading.
Added Google sign-in and invite-code support. Novel introductions became public pages so visitors could learn about a work before signing in to play.
Updated search and sharing information in four languages, with language-specific previews that make story links easier to recognise.
Fixed font loading that delayed the page and reduced unnecessary downloads so pages and prose appear sooner.
Repaired multilingual world records and panel displays. Coin and dice mini-games were temporarily put aside for further work.
Refined multilingual descriptions of deities, factions and places, making Fallen Gods Era’s setting easier to explore across languages.
Unified the novel’s name and entry points as Fallen Gods Era, with clearer world and status descriptions. Added a reading entry for archived journeys so past stories can be revisited.
Improved first-time guidance and action-point messages, and prevented repeated clicks from submitting the same action twice.
Expanded access to the interactive novel and Dream Shards, with clearer reader guidance and account flows.
Clarified how Dream Shards are purchased and used, along with refund information, so visitors can understand the choices and limits before paying.
Added different Dream Shard quantities so players can choose according to their own playing needs.
Strengthened checks on game values and saves, and refined money, inventory and interactions between present characters to reduce mismatches between prose and actual state.
Added personality profiles and achievement titles to record choices and experiences within the story.
Established the flow for exchanging Dream Shards for action points and improved per-turn survival and recovery handling.
Added previous and next pages plus a journey index for revisiting the story, with current choices hidden while reading earlier turns.
Enabled catballworld.com and refined password reset, account protection and administration entry points.
Began testing character dialogue, world-record retrieval and branching narration, exploring how player actions can affect the story.
Added dice interactions and adjusted rain, ocean and fire volumes, expanding the site’s light games and listening experience.
Connected interactive stories and account features so readers could create a character and begin saving their journeys.
Refined the CatBall emblem, ambient audio and bill splitter, and added privacy and usage information.
Established Traditional Chinese, English, Japanese and Korean entry points, with rain, ocean and fire sounds as the foundation of the reading space.
Completed the first static entrance and CatBall emblem, beginning a world for reading, exploration and interaction.